We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We introduced a curated sort of Marketplace assets, recommending items to people on Roblox. Creators can now test multiple thumbnails for their game or experience to see which perform the best, and have those thumbnails automatically be served to the right audience on Roblox. Users are now able to customize and design Avatars within experiences, and add them directly into their inventory. We made it easier to merchandise items on Marketplace by improving lighting, and situating items in context.
We redesigned the events and updates tile on the Experience Details Page, making it easier for players to see what the event is about or what was included in the most recent update. We launched the beta of the text generation API that enables creators to implement LLM-powered gameplay mechanics. Our teams are building powerful, intuitive tools that empower millions of people of all skill levels to build and share their immersive creations with the world. We integrated the ban API into our Creator Hub, making it easier for devs to ban or unban users from their experience.
音訊 API Beta 測試
Creators now have more controls over which players see what branded assets, with criteria like age and location. We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio. We made significant improvements to Ads Manager, making it esaier for creators to create more engaging ad units, set up campaigns, and providing better reporting on ROI. Creators can now offer region-specific pricing for their passes, helping users from lower-spend regions participate into their economy more frequently. We found that creators who use Regional Pricing have 26% more paying users in their experience. Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators.
We’ve partnered with Integral Ad Science (IAS) and Kantar Context Lab to verify that Immersive ads drive engagement with people who view them on Roblox. Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items. Everyone on Roblox can now filter their charts by device and country, to help them find the right experiences and games. We introduced ban functionality as our first step to empower Community Owners to manage their groups; allowing them to remove members who aren’t following the Community’s rules. Paid access and restricted games can now use Ads Manager to promote their game for better discoverability on Roblox. We improved Assistant’s capabilities to allow for script review and iteration, AI-powered debugging, and other quality-of-life improvements.
We launched V2 of our open-source voice safety classifer that introduces seven new languages and now has capabilities to allow for human labeling and fine-tuning. Our goal at Roblox is to build the safest and most civil online platform, where everyone is empowered to create, learn, share, and thrive. From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy. If you’ve tried all solutions and your withdrawal is still not processed, reach out to Pin-Up Casino Support — they’re available 24/7 via live chat and email to resolve the issue promptly.
Expansion of ads measurement partners
Experiences that were recently updated or have an active event now benefit from increased discoverability and helps users find the latest content on Roblox. Creators now have access to a dashboard that provides them an overview of all of the reviews and feedback their experience has received from their players. We made the algorithm powering our ‘Recommended for You’ sort transparent, giving creators more insight into how they can improve their experiences’ discoverability on Roblox. We launched the Friend Referral Program, that allows creators to offer rewards to player for inviting their connections to their experience. We made model improvements leveraging real-time and richer sequential user history to inform our recommendations system.
If Roblox detects a suspicious login, users without an email address can now leverage another device where they are logged in to verify or decline the login. We improved debugging by giving creators insight into the number and type of API calls that might be impacting their experience’s performance. https://pinup-game.in/ We upgraded our water and shoreline system, enabling more realistic interactions where water meets land in experiences. Creators can now manage groups of people they’re working with directly in Creator Hub, improving how creators collaborate on Roblox. Our improved grass system moved to beta testing, allowing creators to adjust the height of grass which now reacts more accurately to wind forces. We introduced the Ban API that allows creators to ban people and their alternate accounts from a given experience.
We introduced a Developer Console tool to help creators debug and solve issues with memory usage and memory leaks. We expanded phone verification to 100% of eligible users in Mexico, Spain, Argentina, Columbia, Chile, Peru. All experiences regardless of when they were created will be eligible to offer subscriptions, as long as the creator has an ID or phone-verified account. We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We improved Roblox Studio’s assistant functionality, expanding where AI generated scripts can be inserted in experiences. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform.
創作者商店推出「Builder」字體
We expanded profiling capacity with new features in our Script Profiler to help creators. We launched our new custom “Builder” typeface across all surfaces that Roblox supports today. We increased the visibility of Sponsored Experiences and introduced genre and country-level targeting, enabling advertisers to optimize their campaigns and reach their audience. Brands can purchase a 24-hour ‘takeover’ of the banner at the top of the the Roblox homepage, which serves the ad to everyone on Roblox whose over 13 years old.
擷取 API
Eligible players who are over 18 years old can now gift and request Robux to and from other eligible players. Creators on Roblox can now see what changes their collaborators have made to their experiences in Roblox Studio. Our new aerodynamics system entered open beta, improving how objects move through the air & interact with the world around them. Creators can now add music to their experiences via our new integration with our partner Distrokid.
Eligible creators can now run price tests to find the best price is for each of their in-game products, helping creators grow revenue without sacrificing user engagment. We expanded controller emulation in Studio enabling creators to test their experiences in VR including Quest 2 and Quest 3 without the need for physical hardware. Creators now have more insight into where players are finding their experiences and insight into the effectiveness of their ads. We introduced a new suite of parental controls, enabling parents to link their Roblox account to their child’s, and set restrictions on spending, screen time, chat privileges, and more.
- Creators now have access to a dashboard that provides them an overview of all of the reviews and feedback their experience has received from their players.
- We improved our group revenue system, enabling creators to pay collaborators directly within creator hub and define percentage splits by revenue source.
- We improved Assistant’s capabilities to allow for script review and iteration, AI-powered debugging, and other quality-of-life improvements.
We began a test to increase the amount of server memory available to creators, enabling creators to create experience that can support more content and more players. We started to roll-out automatic occlusion culling, improving performance by only rendering objects that are immediately in the player’s line-of-sight. We opened up creation of marketplace assets on the platform, allowing people who meet a standard set of eligibility requirements to create and sell assets on the platform. We made it easier for creators to get the word out about in-experience events by enabling custom thumbnails & notifications for people who engage with their experience. Creators can now enable editing of both mesh and image objects for their players, enabling more customization within their experiences and games for players. Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience.
- Users are now able to customize and design Avatars within experiences, and add them directly into their inventory.
- We launched the beta of the text generation API that enables creators to implement LLM-powered gameplay mechanics.
- We improved Roblox Studio’s assistant functionality, expanding where AI generated scripts can be inserted in experiences.
We overhauled Studio’s Explorer, the primary way creators use to manage and organize assets, by improving performance and eliminating most hangtime. We enabled creators to measure where and when people in their experiences make purchases, allowing them to optimize their monetization. The Captures APIs allow creators to include pre-set moments within experiences where a screenshot is automatically taken for users to save, share, or delete the screenshot. We launched in-experience automatic translation, enabling creators to support up to 16 languages and bring their experiences to people all over the world.
We gave creators the ability to archive past Marketplace items without reaching out to Roblox for assistance, allowing them to better maintain their catalog of available items. We released a new way for creators to send personalized notifications to 13+ users to keep up with the most important moments in their favorite experiences. We introduced two new experience templates with premade functionality enabling creators to customize and build their vision faster. We launched a pilot test of a new Shopify integration, allowing select brands and creators to partner and sell real world items in game.
New experience feedback dashboard
We launched the material picker providing creators visual previews, powerful search, and intuitive filters, to make finding and applying materials is faster and easier than ever. We improved our group revenue system, enabling creators to pay collaborators directly within creator hub and define percentage splits by revenue source. We made it easier for creators to test their experiences across different consoles by enabling emulation of touch controls & platform-specific gamepads. We rolled out our updated lighting system to Android devices, improving the quality and performance of lighting across experiences.
We launched Rights Manager that enables rights holders to protect their IP by requesting the removal of infringing content or assets. Accessory adjustment tooling launched for creators, empowering them to seamlessly integrate accessory customization into their experiences. We introduced platform chat within experiences so users can seamlessly communicate with their friends both inside and outside experiences. We made it easier for creators to pick the lighting options that make the most sense for them by unifying lighting controls in Studio.
